Magic Arrows

Draw not your bow till your arrow is fixed.

Category:
weapon (ranged)
Description:

Sleep Arrow; Cost: 132 gp single arrow; nonlethal damage, fall asleep Will save (DC 11).
Flaming Arrow; Cost: 150 gp single arrow; (+ 1D6) fire damage.
Frost Arrow; Cost: 150 gp single arrow; (+ 1D6) cold damage.
Shock Arrow; Cost: 150 gp single arrow; (+ 1D6) electricity damage.
Thundering Arrow; Cost: 200 gp single arrow; (+ 1D6) sonic damage, deafened on critical hit Fort save (DC 14).
Seeking Arrow; Cost: 150 gp single arrow; negating any miss chances, such as from concealment.
Merciful Arrow; Cost: 150 gp single arrow; (+ 1D6) nonlethal damage.
Screaming Arrow; Cost: 267 gp single arrow; Shaken Will save (DC 14).
Slaying Arrow; Cost: 2282 gp single arrow; Keyed to a creature type, dies Fort save (DC 20).
Slaying Arrow (greater); Cost: 4057 gp single arrow; Keyed to a creature type, dies Fort save (DC 23).

Bio:

Magic Arrows

Forgotten Paths whozyourdm