Alindra Wildleaf

Arrow Of The Forest

Description:

Race : Wild Elf
Class : Ranger
Prestige : Deadwood Sniper
Level : 7

StrDexConIntWisCha
122014121412
+1+5+2+1+2+1
Hit Points46
Armor Class21
Base Attack+7 / +2
Initiative+5
SV Fortitude+8
SV Reflex+11
SV Will+5
AttackBonusDamageCritical
Silderwing +1 Longbow+14 / +9d8+120 × 3
Nightfury mwk Longbow+14 / +9d820 × 3
Dagger+9 / +4d4+119,20 × 2

Skills

Climb5
Concentration3
Handle Animal6
Heal5
Hide8
Jump5
Knowledge (Nature)6
Listen9
Move Silently9
Ride9
Search9
Spot9
Survival8
Swim1
Use Rope8

Abilities

  • Favored Enemy : The ranger gains a ( +4 vs Orcs / +2 vs Dragons) bonus on Bluff, Listen, Sense Motive, Spot, Survival checks and on weapon damage rolls.

  • Track : To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow. You move at half your normal speed (or at your normal speed with a -5 penalty on the check, or at up to twice your normal speed with a -20 penalty on the check). The DC depends on the surface and the prevailing conditions.

  • Wild Empathy : A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

  • Endurance : You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.

  • Animal Companion : Luna (silver wolf, astral outsider)

  • Combat Style : (Rapid Shot) You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.

  • Improved Combat Style : (Many Shot) As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage normally. For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative -2 penalty on the attack roll (for a total penalty of -6 for three arrows and -8 for four). Damage reduction and other resistances apply separately against each arrow fired. Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.

Features

  • Weapon Focus : You gain a +1 bonus on all attack rolls you make using Longbow.

  • Point Blank Shot : You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

  • Far Shot : When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1½).

Spell List

  • Alarm :

  • calm animals :

  • charm animal :

  • delay poison:

  • entangle :

  • magic fang :

  • pass without trace :

  • read magic :

  • resist energy :

  • speak with animals :

  • summon natures ally I :


ITEMSCONSUMABLES (850 GP)CODEX
Tree Of Sylvanus36 Common Arrows 
Silderwind Longbow+115 Silver Arrows 
NightFury Longbow (mwk) 3 Fire Arrows 
Quiver Of Elhonna2 Shock Arrows 
Amulet Of Natural Armor+11 Sleep Arrows 
Studded Leather Armor+12 Cure Light Potions 
Cloak Of Resistance +11 Cats Grace Potion 
Ring Of Protection +11 Dragonscale 
Dagger1 Bottle Of Tree Juice 
Hooked Rope1 Torch 
Craft Weapon Kit 

Bio:

Η Alindra γενννήθηκε και μεγάλωσε στο Relkath’s Foot. Από πολύ νωρίς σχημάτισε ισχυρούς δεσμούς με το δάσος και με τα πλάσματα της φύσης.
Στα περίπου 100 χρόνια ζωής, δεν έχει βγεί ποτέ από τα όρια του Yuirwood.
Πρίν μερικά χρόνια, μαζί με τους συντρόφους της, τις ξωτικές ιέρειες Elbereth και Celin, των κένταυρο Damascus και τον σάτυρο Nimble, περιπλανιόταν σο δάσος ανιχνέυοντας τα αμέτρητα ερήπειά του. Σε μιά ανιχνευτική αποστολή με οδηγό τον Nimble, στα αρχαία ερήπεια των Star Elves, έπεσαν σε μια ενέδρα λυκανθρώπων. Εκεί έπεσε μαχόμενη η αγαπημένη του Damascus η ιέρεια Celin. Ο κένταυρος κατηγόρησε αρχικά τον σάτυρο και προσπάθησε να τον σκοτώσει, όμως εκείνος ξέφυγε. Στην συνέχεια οι ενοχές του Damascus τον κάνανε να αυτοεξοριστεί από το Relkath’s Foot.
H Alindra δεν έχασε ποτέ την ελπίδα της, πιστέυοντας οτι η Celin είναι ζωντανή, όμως καταραμένη σαν τους λυκανθρώπους. Ψάχνοντας τρόπους για να λύσει την κατάρα, βρήκε πριν λίγο καιρό στις σπηλιές των Troll, ένα αντικείμενο που θα την βοηθήσει. Το Tree Of Sylvanas.

Alindra Wildleaf

Forgotten Paths Lunatic